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The 3D Models category includes some Presets that work with Chaos Scatter.

When one of the presets is imported, a Chaos Scatter instance object is created. It distributes the model over the target area or spline.

These presets require existing selection of spline or surface as a guiding object for the scatter. You can either select the spline or surface and import the preset, or drag the preset from the Cosmos browser directly to the selected spline or surface of your choice.

As with other scatter objects, you can adjust the density, variation, etc.

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Enmesh - Pattern

 


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The Enmesh-Pattern category includes Enmesh patterns that can be applied to the geometry in the scene.

When an Enmesh asset is imported, a pattern is created in the scene. It can then be added to a VRayEnmeshMod as a mesh object, which is repeated on top of the underlying geometry.

If an object is already selected, the mesh is applied directly to the selection. Alternatively, the Enmesh pattern can be dragged onto a geometry in the scene to apply it to the selection.

The imported pattern can be edited as a VRayEnmeshMod, in the Modifiers of the underlying geometry.

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Using Scatter with Chaos Cosmos assets


Another workflow for Chaos Cosmos with Chaos Scatter is to import your selected assets and scatter them manually. For more information on this workflow, please visit the How to Use Chaos Scatter for Corona page.

 

Notes


Fancy Bullets
  • Cosmos Browser is using a built-in browser window in 3ds Max 2019 and later, and opens an external window with previous 3ds Max versions.
  • Decal presets are available in the Chaos Cosmos Browser for V-Ray 6.