Objects – Shows the geometry objects that are linked to this V-Ray Fur. When an object is added to the list, the Image Added icon appears next to it. This determines whether the fur is applied to the object's children. It is disabled by default.
Distribution – Determines the density of strands over the source object:
Hairs per Face – Specifies the number of fur strands per triangular face of the source object when Distribution is set to Per Face. Every triangle generates the specified number of fur strands.
Hairs per Unit Area – Specifies the number of strands per squared scene unit when Distribution is set to Per Area. For example, if the the system units are in meters, this parameter specifies the desired number of strands per square meter; if the system units are centimeters, it specifies the number of strands per square centimeter and so on. Every triangle face has at least one strand.
Length – Determines the length of the fur strands. See the Length example for more information.
Thickness – Determines the thickness of the strands. See the Thickness example for more information.
Gravity – Controls the force that pulls fur strands down along axis specified by the Gravity Vector parameter. See the Gravity example for more information.
Gravity Vector – Specifies the gravity direction using vectors.
Bend – Controls the elasticity of the fur strands. When it is 0, the strands are hard and are all straight lines. Greater values cause the strands to bend (e.g. under the influence of gravity). See the Bend example for more information.
Taper – Adds a taper to the individual strands of fur. Increasing this value makes each strand thinner in its upper end and wider at its base. See the Taper example for more information.