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The Liquid Grid rollout lets you set the boundaries, size and resolution quality of the sim. Regarding size, the Phoenix Simulator works best when the scale of the container matches the real-world size of the simulated effect. For example, If if you are simulating water pouring into a glass cup, the cup should be in a typical size range, such as 9-12cm tall and 8-9cm wide, while your container grid might be a bit larger. Note that it does not matter if the units are displayed as a camp fire, your container should be at most a couple of meters wide. Note that it doesn't matter if this is two meters or two thousand millimeters - the way you view the units is irrelevant. Phoenix always converts the units to a common world-size length, so the only important thing is the size of the container. If you are simulating a volcano large waterfall, for example, the container should might be up to several hundred meters widetall, or several hundred thousand millimeters.
Using the parameters on this rollout you can:
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UI Path: ||Select Select Liquid Simulator | LiquidSim object object|| > Modify panel > Grid rollout |
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Parameters
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General
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Example: Scene Scale
Software used: Phoenix FD 4.30.01 Nightly (02 Oct 2020)
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Container Walls
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Adaptive Grid
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