Page History
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- Add animation options to V-Ray Bitmap node texture and classic shader
- Automatically set Start Node for converted materials
- Support for the Multi Shader
- Expose the phase function parameter for Environment Fog
- Add ports for user-defined output closures of OSL material nodes
- Surface properties have a too low hard limit
- Add support for the native compositing tag
- Add support for Redshift Color Layer, Material Layer, and Material Blender nodes
VRayTextures
- Implement Batch Load feature in VRayMultiSubTex
- Add an option to reload, edit, and locate images in the classic V-Ray Bitmap shader
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- Provide preset for Pyro volumes
VRayPhysicalCamera
- Add Automatic Vertical Tilt, Guess Vertical Tilt, and Guess Horizontal Tilt parameters
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