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This article explains the settings and values for the Corona Round Edges shader in Cinema 4D.

 

Overview

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The Corona Round Edges is a shader that produces a render-only smooth transitional edge between intersecting surfaces.

It can also be defined as a form of chamfer or bevel that is most prevalent between adjoining angled faces.

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It's recommended to be used in the Bump channel of a Corona Material.

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 Keep in mind that this is purely a bump map effect, and it does not really smooth or affect the object's geometry it is applied to.


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Shader Properties

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Radius – This value specifies the radius of the rounded edges effect.

Texture – This parameter defines the texture map or shader that is applied to the edges.

Mix mode – This parameter controls the blending mode of the texture map or shader defined above.

Mix strength – This value controls the intensity of the texture map or shader that is being used.

Mode – This parameter allows you to choose between different calculation methods.

Precise – This mode blends intersections of separate objects and mesh elements more correctly but is generally slower.

Fast – This mode works significantly faster and does not produce noise; however, it does not affect transitions between different mesh elements. Because of that, it requires clean geometry to render correctly.

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Rounded corners can blend separate objects and mesh elements only in Precise mode.

Samples – This parameter controls the number of samples used to calculate the Round Edges effect. Increasing the number of Samples provides a cleaner result (less noise). Lower values render faster but look noisier. 

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Usually, there is no need to change the default value.

Legacy behavior – When enabled, this checkbox uses the legacy calculation method.

Include/Exclude – This is a list used to include or exclude specific objects from being considered for the Round Edges effect.

Affected only by – This mode considers only the objects from the list for edge rounding.
Not affected by – This mode excludes the objects from the list from edge rounding.
Same object only – This mode is suitable when only the same object causes edge rounding.
Same material only – This mode is suitable when only objects with the same material causes edge rounding.

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Additional bump mapping

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You can use an additional bump map here, which is used together with the round edges effect.

Strength – This is the intensity (also considered as visibility) for the additional bump texture.

Texture – This slot defines the texture map or shader that is used for the additional bump.

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A grayscale or black & white texture map (or shader) must be used for the additional bump.

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Examples

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Round Edges Radius

 

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titleRound Edges Off

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titleRadius = 0.25

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titleRadius = 0.5

 

 

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Mode and Samples

 

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titleFast Mode

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titlePrecise Mode. Samples = 5

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titlePrecise Mode. Samples = 20

 

 

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Includes/Excludes

 

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titleInclude/Exclude mode set to "Not affected by" (default option)

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titleInclude/Exclude mode set to "Same material only"

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titleInclude/Exclude mode set to "Same object only"

 

 

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Interior Scene

 

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Before after
afterLabelRound Edges Off
beforeLabelRound Edges On
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The round edges effect is subtle, but makes the rendering look more realistic by getting rid of perfectly sharp corners.

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