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Targeted – Makes the Corona Camera targeted.

Horizon line Enables/disables Horizon line.

Target distance Defines the distance from the camera to the target.

Icon Size The size of the camera origin icon in the viewport, relative to the default size (1.0).

Show cone:

Always – Always shows the camera cone.
Never – Never shows the camera cone.
When selected Shows the camera cone only when camere is seleceted.

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Photographic parameters

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Camera clipping

Enable – Enables camera clipping - only objects between the minimum and maximum distance are visible when looking through the camera both in the viewport and in rendering.

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This applies just to direct visibility rays - it does not affect GI and reflections.

Show in viewport Shows the clipping frame in the viewport.

Near – Only surfaces beyond this distance are visible through the camera.

Far Only surfaces closer than this distance are visible through the camera

Environment Ranges

Show in viewport Shows the environment range in the viewport.

Near/Far Controls the eds Max Environment range. This is used for example by the 3ds Max native Fog effect and to set Z-Depth to render element range.

Camera physical size

Show in viewportShows shows camera phisical size in viewport.

Size – Determines the physical size of the camera lenses. With the default value of 0, the camera will always either be competely inside a medium or competely outside of it. In order to render image which is partly in a medium and partly outside of it (e.g. an image that shows both above water and under water parts of the scene), you must set the physical size in such a way that a box of this size centered in the camera origin overlaps the boundary of the medium (e.g. the surface of the water). This imaginary box can also be seen as an objects with a slicer material that removes the part of the medium surrounding the camera.

 

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To learn more about using the Camera Physical Size, please check see: New Volume Resolving in Corona 10 at the Chaos Help Center.

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When rendering outside of the Corona Camera (e.g. from a free perspective view):

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  • The exposure, tone mapping, and post-processing settings available under Render Setup > Camera and inside the Post tab of the Corona VFB will be always used. These settings are locked to each other, so if you change a setting in the Render Setup dialog, the same value will be used in the VFB, and vice versa.

 

When rendering from a Corona Camera:

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  • If Use global exposure is selected under Photographic parameters of the Corona Camera - the image exposure is determined by the exposure settings available under Render Setup > Camera and inside the Post tab of the CoronaVFB.
  • If Use simple is selected under the Photographic parameters of the Corona Camera - the image exposure is overridden by the Corona Camera. Exposure settings available under Render Setup > Camera and inside the Post tab of the CoronaVFB are ignored.
  • If Use photographic (ISO) is selected under the Photographic parameters of the Corona Camera - the image exposure is overridden by the Corona Camera. Exposure settings available under Render Setup > Camera and inside the Post tab of the CoronaVFB are ignored.
  • If any Override checkbox is enabled next to any of the settings inside the Corona Camera's Tone mapping and Postprocessing rollouts - those tone mapping and post-processing settings are overridden by the Corona Camera, and tone mapping and post-processing settings are available under Render Setup > Camera and inside the Post tab of the CoronaVFB are ignored.
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The Override checkboxes specify whether the Corona Camera's or the global VFB/Render Setup settings should be used.

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