Page History
...
- Add new instancing backend for lower time to first pixel and optimized scene size
- Implement multithreaded "Compiling geometry" step for polygon meshes
- Add Houdini 20: GCC 11 Linux builds support
- Add support for Houdini 20.0.590 production build
- Add support for Houdini 20.0.547 production build
- Update V-Ray Core to 6.2
- Make single installer for all supported minor HDK builds, per major HDK version
- Image File VOP "File Path" parameter promotion
- Add "Save Cryptomattes Separately" toggle under the Image tab of the V-Ray Renderer ROP
- Add V-Ray Decal Displacement parameters
- Add ability to assign V-Ray Object Properties at the SOP level
- Add support for V-Ray Material Metalness and Roughness AOVs
- Add support for the "Preserve Geometry Borders" toggle for Subdivision
- Add support for Light Select for Environment Fog with texture attached to it
- Add support for Houdini's native Parameter VOP
- Add support for positive and negative axis textures for the Triplanar texture
- Add "Path Guiding" for Light Cache GI to the V-Ray Render Settings
- Add "Adaptivity Clamp" option to the V-Ray Render Settings
- Add "Directional Strength" parameter for V-Ray Rect Light
- Add "Adaptivity Prepass" parameter for Brute Force GI
- Add custom OCIO control for providing a config file under the Units tab of the V-Ray Render Settings
- Add Phase Function control for the V-Ray Fog Effect
- Add support for V-Ray crease data with subdivision through the "creaseweight" attribute
- Add support for shader overrides based on "scene_name" for Rayserver Instancer
- Add support for subnet connector VOP
- Add Sheen, Sheen Glossiness, Coat and Coat Glossiness AOV support
- Add "Light Select Matte" toggle for isolating shadows over matte/holdout surfaces with Light Select AOV
- Add "Direct Diffuse Shadow" and "Direct Specular Shadow" modes for Light Select AOV
- Support for VRScene unpacking with RenderStats, Wrapper or Multi ID material export from 3ds Max
- Add Volume Shader Velocity Smoothing "Threshold" and "Similarity" options
- Export the V-Ray Material SSS to the SSS render element instead of Refraction
- Add support for SOP level V-Ray Object Properties for packed disk primitive VDBs
- Add "Min.Pixel Size" render setting to support very small lights that are far from the camera
- Add support for Cryptomatte by Attribute for alembic primitives and string string attributes placed over the packed alembic primitive
- Add "Bump Delta Scale" control for the V-Ray Material
- Add support for Renderer ROP Material Overrides for Volumetrics
- Add N attribute sampling support through User Color VOP
...