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  • Add new instancing backend for lower time to first pixel and optimized scene size
  • Implement multithreaded "Compiling geometry" step for polygon meshes
  • Add Houdini 20: GCC 11 Linux builds support
  • Add support for Houdini 20.0.590 production build
  • Add support for Houdini 20.0.547 production build
  • Update V-Ray Core to 6.2
  • Make single installer for all supported minor HDK builds, per major HDK version
  • Image File VOP "File Path" parameter promotion
  • Add "Save Cryptomattes Separately" toggle under the Image tab of the V-Ray Renderer ROP
  • Add V-Ray Decal Displacement parameters
  • Add ability to assign V-Ray Object Properties at the SOP level
  • Add support for V-Ray Material Metalness and Roughness AOVs
  • Add support for the "Preserve Geometry Borders" toggle for Subdivision
  • Add support for Light Select for Environment Fog with texture attached to it
  • Add support for Houdini's native Parameter VOP
  • Add support for positive and negative axis textures for the Triplanar texture
  • Add "Path Guiding" for Light Cache GI to the V-Ray Render Settings
  • Add "Adaptivity Clamp" option to the V-Ray Render Settings
  • Add "Directional Strength" parameter for V-Ray Rect Light
  • Add "Adaptivity Prepass" parameter for Brute Force GI
  • Add custom OCIO control for providing a config file under the Units tab of the V-Ray Render Settings
  • Add Phase Function control for the V-Ray Fog Effect
  • Add support for V-Ray crease data with subdivision through the "creaseweight" attribute
  • Add support for shader overrides based on "scene_name" for Rayserver Instancer
  • Add support for subnet connector VOP
  • Add Sheen, Sheen Glossiness, Coat and Coat Glossiness AOV support
  • Add "Light Select Matte" toggle for isolating shadows over matte/holdout surfaces with Light Select AOV
  • Add "Direct Diffuse Shadow" and "Direct Specular Shadow" modes for Light Select AOV
  • Support for VRScene unpacking with RenderStats, Wrapper or Multi ID material export from 3ds Max
  • Add Volume Shader Velocity Smoothing "Threshold" and "Similarity" options
  • Export the V-Ray Material SSS to the SSS render element instead of Refraction
  • Add support for SOP level V-Ray Object Properties for packed disk primitive VDBs
  • Add "Min.Pixel Size" render setting to support very small lights that are far from the camera
  • Add support for Cryptomatte by Attribute for alembic primitives and string string attributes placed over the packed alembic primitive
  • Add "Bump Delta Scale" control for the V-Ray Material
  • Add support for Renderer ROP Material Overrides for Volumetrics
  • Add N attribute sampling support through User Color VOP

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