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V-Ray 6 Update 2 includes numerous enhancements to improve user experience and streamline workflows. V-Ray now provides access to an improved Scatter tool, .vrscene imports from various applications, and faster job submissions to Chaos Cloud.


Official release

Date: Apr 45, 2024

Latest Build: V-Ray 6, Update 2, hotfix 3 (6.20.03)

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titleDownload V-Ray 6.2.3 for SketchUp
urlhttps://download.chaos.com/?platform=56&product=47
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<iframe width="560" height="315" src="https://www.youtube.com/embed/olUw6GEYQRE" title="Effortlessly populate your scenes using the enhanced scatter tool in V-Ray 6 for SketchUp" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture;" allowfullscreen></iframe>

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titleRELEASE NOTES FOR V-RAY 6, UPDATE 2, HOTFIX 3

V-Ray 6, Update 2, hotfix 3 (6.20.03)


Official release

Date - Apr 45, 2024

Improvements & bugfixes

  • Added support for SketchUp 2024
  • Entering sleep mode no longer severs the communication between V-Ray and SketchUp
  • A warning message is now shown when attempting to save a SketchUp model while V-Ray Vision or Vantage is linked. Performing the save action while in live-link mode is not possible due to a SketchUp-side limitation
  • The file path verification in the Export V-Ray Scene and Export V-Ray Proxy windows is improved
  • Fixed an issue preventing Cloud rendering job name from being populated when restarting the submit process
  • Fixed an error appearing when Cloud jobs are submitted multiple times in a row
  • Attempting to upload an image via the Chaos Cloud Collaboration window before rendering no longer produces an error. A warning is shown instead
  • Improved notification for missing Chaos Cloud application
  • Canceling a Cloud job submittal shortly after launch no longer causes an error
  • An issue causing the NVIDIA AI Denoiser's Upscale option to be enabled for each Denoiser type is resolved
  • An issue with enabled NVIDIA AI Denoiser's Upscale option breaking the preview of a Cloud job and a Viewport rendering is resolved
  • An issue preventing Hue from being set to 0 or 1 in the Color Picker is now resolved
  • Deleting multiple maps of the same texture type simultaneously no longer causes a crash
  • An issue preventing the Dirt texture's Ignore Self-occlusion option from functioning correctly is resolved
  • An issue caused by undoing an Enmesh creation leading to a blank Asset Editor is now resolved
  • An issue preventing the update of the Scatter's preview when changing guests probability, is now resolved
  • Deletion of a Mesh Light during interactive rendering no longer causes its host object to also disappear
  • An issue with importing Proxy scenes more than once during Interactive rendering is fixed
  • Deletion of groups or component instances during interactive rendering is now handled in a more reliable way
  • Fixed a crash on Proxy Scene import or export in models containing Scatter assets with enabled viewport preview
  • Making scene changes while saving specific SketchUp models no longer leads to a crash
  • macOS: Attempting to render specific scenes containing Fur in RTX mode no longer causes a crash
  • macOS: Starting a CUDA render while the secondary GI engine is set to Light Cache no longer leads to a crash
  • An issue preventing V-Ray Vision’s user interface from functioning on macOS Sonoma 14.2.1 (and later) is resolved

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