This page offers information about the V-Ray Background Render Element in Cinema 4D.
Overview
The Background Render Element stores an image of the texture used in the background behind geometry in a scene as seen from the camera. Geometry that blocks the background image renders as black.
This render element interprets a background texture, such as the texture set in the Environment Overrides, as a background.
Other types of manually created backgrounds, such as a plane, mapped with a texture set outside a window, will not interpreted to be a "background" for the purposes of this render element.
UI Path: ||V-Ray|| > Render Elements > Background
Properties
Enable Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.
Consider for Aa – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post render color adjustments made from the VFB.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.