This page provides information about the Particle Sampler texture in V-Ray for Cinema 4D.
Overview
The Particle Sampler Texture reads the attributes of the particle system, such as the particles' color, age, velocity, etc, and outputs the data to a material that can be assigned to the particle system to shade it. This allows per-particle shading and/or adjustments.
UI Path: Texture > plugins > V-Ray > VRayParticleSamplerTexture
General
Default Color –
Texture – Allows a texture file to be applied. Use the Mix Strength parameter to blend between the Texture and the Default Color.
Output – Defines which aspect of the particle system is used to derive data.
Default –
Color –
Acceleration –
Velocity –
Age –
Lifespan –