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Table of Contents

This page provides information about the Coverage Render Channel in V-Ray for Blender.


Overview


The Coverage Render Channel holds anti-aliasing data based on the Render ID Render Channel. When the Coverage Render Channel is multiplied by the Render ID Render Channel in compositing, it adds anti-aliasing to the Render ID channel, providing a quick object mask.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Utility > V-Ray Coverage




Properties


Enable Deep Output – Includes this render element in deep images.



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