This page provides information on the Spot Light in Unreal.
Page Contents
Overview
The Dome light illuminates the scene using either a solid color or an image (.hdr only).
UI Path:||Ribbon|| > V-Ray Tab > Lighting > Environment Light options > Dome Light
Settings
Default
Use HDR Image
Visibility
Intensity – Determines the light intensity.
Use HDR Image – When enabled, allows an .exr or .hdr image to light the scene instead of a solid color.
Dome Light Color Settings
This rollout is accessible by default but will become hidden if Use HDR Image is enabled.
Dome Color – Specifies a color for the dome light.
HDR Image Settings
This rollout is accessible when Use HDR Image is enabled.
Image Path – Specifies an .hdr or .exr image for scene lighting
Rotation – Specifies the rotation of the image in degrees.