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This page provides an overview of the VRayPBRMtl and its parameters.

 

Page Contents

 

Overview


 

 

 

The VRayPBRMtl is a material that enables you to use the PBR workflow with V-Ray similar to that of Unreal. 

 

 

 

 

 

VRayPBRMtl Parameters


 BaseColor

  • BaseColor
  • UseBaseColorTex
  • BaseColorTexAmount
  • BaseColorTex
  • BaseColorTex_Channel
  • BaseColorTex_OffsetU
  • BaseColorTex_OffsetV
  • BaseColorTex_TileU
  • BaseColorTex_TileV
  • BaseColorTex_Triplanar
  • BaseColorTex_TriplanarBlend
  • BaseColorTex_TriplanarScale


 Metallic

  • Metallic
  • UseMetallicTex
  • MetallicTexAmount
  • MetallicTex
  • MetallicTex_Channel
  • MetallicTex_OffsetU
  • MetallicTex_OffsetV
  • MetallicTex_TileU
  • MetallicTex_TileV
  • MetallicTex_Triplanar
  • MetallicTex_TriplanarBlend
  • MetallicTex_TriplanarScale


 Specular

  • Specular
  • UseSpecularTex
  • SpecularTexAmount
  • SpecularTex
  • SpecularTex_Channel
  • SpecularTex_OffsetU
  • SpecularTex_OffsetV
  • SpecularTex_TileU
  • SpecularTex_TileV
  • SpecularTex_Triplanar
  • SpecularTex_TriplanarBlend
  • SpecularTex_TriplanarScale


 Roughness

  • Roughness
  • UseRoughnessTex
  • RoughnessTexAmount
  • RoughnessTex
  • RoughnessTex_Channel
  • RoughnessTex_OffsetU
  • RoughnessTex_OffsetV
  • RoughnessTex_TileU
  • RoughnessTex_TileV
  • RoughnessTex_Triplanar
  • RoughnessTex_TriplanarBlend
  • RoughnessTex_TriplanarScale


 EmissiveColor 

  • EmisiveColor
  • UseEmissiveColorTex
  • EmissiveColorTexAmount
  • EmissiveColorTex
  • EmissiveColorTex_Channel
  • EmissiveColorTex_OffsetU
  • EmissiveColorTex_OffsetV
  • EmissiveColorTex_TileU
  • EmissiveColorTex_TileV
  • EmissiveColorTex_Triplanar
  • EmissiveColorTex_TriplanarBlend
  • EmissiveColorTex_TriplanarScale


 Opacity

  • Opacity
  • UseOpacityTex
  • OpacityTexAmount
  • OpacityTex
  • OpacityTex_AlphaFromIntensity
  • OpacityTex_Channel
  • OpacityTex_OffsetU
  • OpacityTex_OffsetV
  • OpacityTex_TileU
  • OpacityTex_TileV
  • OpacityTex_Triplanar
  • OpacityTex_TriplanarBlend
  • OpacityTex_TriplanarScale


 NormalTex

  • UseNormalTex
  • NormalTexAmount
  • NormalTex
  • NormalTex_Channel
  • NormalTex_OffsetU
  • NormalTex_OffsetV
  • NormalTex_TileU
  • NormalTex_TileV
  • NormalTex_Triplanar
  • NormalTex_TriplanarBlend
  • NormalTex_TriplanarScale


 BumpTex

  • UseBumpTex
  • BumpTexAmount
  • BumpTex
  • BumpTex_Channel
  • BumpTex_OffsetU
  • BumpTex_OffsetV
  • BumpTex_TileU
  • BumpTex_TileV
  • BumpTex_Triplanar
  • BumpTex_TriplanarBlend
  • BumpTex_TriplanarScale


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