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This page provides a table of currently supported features by V-Ray for Unreal.

 

 

 

Page Contents

Overview


These features are supported by V-Ray for Unreal. Currently supported versions are 4.18.3 and 4.19.

 

Supported Features


import vrscene
Cameras

3ds Max Physical Camera:

  • Film/Sensor - Preset; Width
  • Lens - Focal Length; Specify FOV; Aperture;; Custom Focus Distance
  • Shutter - Type 1/seconds; Duration
  • Exposure Gain - Manual
  • White Balance Custom

VRay Physical Camera

  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance
Geometry
  • Triangle meshes
  • VRayProxy - initial support
  • NURBS
Lights

3ds Max

  • Standard
    • Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
    • Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
    • Direct - Light - On/Off; Shadows - On/Off; Multiplier
  • Photometric
    • Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
  • V-Ray
    • Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere light - Light - On/Off; Color; Units - Lumenous power; Multiplier; Cast Shadows - On/Off
    • IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky model - Hosec et al.

Maya

  • Standard
    • Spotlight - Color; Intensity; Decay Rate - No Decay, Quadratic; Cone Angle; Penumbra Angle
    • Point Light - Color; Intensity; Decay Rate - No Decay, Quadratic
    • Directional Light - Color; Intensity
  • V-Ray
    • Dome light - Enabled - On/Off; Light color; Intensity multiplier; Dome Tex
    • Sphere light - Enabled - On/Off; Light color; Intensity multiplier; Units - Lumens; Shadows - On/Off
    • IES light - Enabled - On/Off; IES File Name; Light color; Intensity; Shadows - On/Off
    • Sun - Enabled - On/Off; Turbidity; Sky Model - Hosec et al.
Materials
  • VRayMtl
  • VRay2SidedMtl
  • VRayBumpMtl
Textures 

3ds Max

  • Bitmap
  • VRayHDRI
  • VRayNormalMap

Maya

  • File
  • Gamma
Other
  • 3ds Max Exposure Control
  • VRay Exposure Control


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Supported Features for Export


 

Cameras

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Post Process Effects

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Global Illumination Methods

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Geometry

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Lights

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Materials

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Textures

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Other

FeatureV-Ray RT CPUV-Ray RT GPU
   

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Additional Notes


  • VRay for Unreal only supports normal maps in tangent space.