© Bertrand Benoit

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This page provides information on the V-Ray Light Dome Blueprint.


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Overview


The V-Ray Light Dome is a light that shines inward at the scene as if from a spherical or hemispherical light source outside the scene extents. This light is frequently used for Image-Based lighting using panoramic HDR images used as environments

 


 

The VRaySunAndSky Blueprint Actor is accessible through the Modes panel by searching for VRaySunAndSky or from VRayForUnreal > Content > BP > Actors > VRaySunAndSky in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.

 

UI Path:||Modes Tab|| >Search Classes > VRaySunAndSky

UI Path:||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySunAndSky

 

 

 

 

In order to see the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.


 

VRayLightDome Settings


General

  • On - Turns off and on the dome light.
  • Use Dome Tex - Enables the use of a .hdr textures for lighting.
  • Dome Tex - Specifies the .hdr texture for lighting.
  • Dome Tex Rotation - Specifies the horizontal rotation, in degrees, of the Dome Tex.
  • Dome Color - Specifies the color of the dome light when Use Dome Tex is disabled.
  • Intensity - Specifies the intensity multiplier of the dome light.
  • Auto Update - Enables the automatic update of reflections.