This page provides information on the V-Ray Light Dome Blueprint.
Overview
For your Dome light to work properly with Dome Tex at render time make sure your texture has a valid file path (Source File in the texture Details panel). V-Ray loads the texture from that directory during rendering. If the texture is not found at the specified location the dome light will not contribute to the lighting and the scene will render black.
UI Path
||Modes Tab|| > V-Ray Assets > VRaySunAndSky
||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySunAndSky
VRayLightDome Blueprint
The VRayLightDome Blueprint Actor is accessible through the Modes panel by searching for VRayLightDome or from VRayForUnreal > Content > BP > Actors > VRayLightDome in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.
When creating VRayLightDome in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. Also make sure you have only one VRayLightDome in the level.
VRayLightDome Settings
On – Turns the dome light off and on.
Use Dome Tex – Enables the use of a .hdr textures for lighting.
Dome Tex – Specifies the .hdr texture for lighting.
Dome Tex Rotation – Specifies the horizontal rotation of the Dome Tex in degrees.
Dome Color – Specifies the color of the dome light when Use Dome Tex is disabled.
Intensity – Specifies the intensity multiplier of the dome light.
Auto Update – When enabled, reflections are automatically updated.