© Taichi Kobayashi


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

The Velocity Render Channel is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame. 

 

Page Contents

 

Overview


The Velocity Render Channel stores surface velocity for moving objects in the scene with different colors representing different velocities. Each moving object is rendered with a flat color or gradient. It is commonly used to create mattes for adding motion blur in a composite.

The shading in the Velocity Render Channel is determined by the degree of motion for each object's pivot point. The object's motion between the current frame and the next frame on the X, Y, and Z axes is mapped to R, G, and B components, with movement along the negative axis as 0 and movement along the positive axis as the maximum value. For example, a white object has moved at the maximum velocity on all three axes in a positive direction, while a black object has moved at the maximum velocity in a negative direction on all three axes. A pale yellow object has moved a great deal on all three axes in the positive direction, but mostly on X and Y, while a dark purple object has moved on the -X and -Z axes. A medium gray color indicates no motion.

Because of the relationship between XYZ motion and RGB colors, the Velocity Render Channel can be easily split into R, G, and B components during the compositing process and each direction can be handled separately or together to add motion blur.

Note: Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the VRayObjectProperties node for the selected object(s).

 

 


 

UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Velocity


Parameters


The parameters for this render channel appear in the Parameters tab under the out Network and within the render channels node.

 

 

 

Name The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Velocity.vrimg).

Ignore Z – Disregards motion along the Z axis.

Filtering – Applies the image filter to this channel. Image filter settings are in the AA sub-tab of the Sampler tab of the  V-Ray Renderer node.

 

Notes


  • It is recommended to disable this render channel when rendering with Motion Blur. This channel is generated when 3D motion blur is enabled in V-Ray. However, the pass will also be motion blurred along with the rest of the image. This will make the element not usable in compositing.

 

 

Was this helpful?