Overview
These features are supported by V-Ray for Unreal. Currently supported versions of Unreal Engine are 4.19.2 and 4.20.3.
For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU Next or V-Ray GPU 3.6.
All supported features from Unreal Engine are exported in the .vrscene. See Exporting vrscene files table below for full list.
Only Render nodes for V-Ray Next are supported.
V-Ray for Unreal only supports normal maps in tangent space.
V-Ray for Unreal uses only the V-Ray Hybrid engine.
Supported Features
VRScene and Rendering
Importing vrscene files | |
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Cameras | 3ds Max Physical Camera:
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VRay Physical Camera
| |
Geometry |
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Lights | 3ds Max
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Maya
| |
Materials |
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Textures | 3ds Max
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Maya
| |
Textures with file format:
| |
Other |
|
Exporting vrscene files | |
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Cameras | Unreal
|
VRay
| |
Geometry |
|
Lights | Unreal
|
V-Ray
| |
Materials | Unreal Materials supported expressions:
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Unreal Materials supported Inputs:
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Unreal Materials supported Blend Modes:
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Unreal Materials supported Shading Modes:
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Material Instances, V-Ray Material Instances with V-Ray Parent Materials:
| |
Textures | Texture with Compression Settings:
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Textures with file format:
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Render Elements |
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Other |
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Unreal
- Project packaging/cooking into a standalone application
- Light bake with V-Ray Bake
Footnotes
1 – Only for materials that have "Render materials from .vrscene" option enabled