Date – June 5, 2014
Download – No longer available
New Features
- Support for Maya 2015 (Windows and Linux)
- Support for direct rendering of XGen splines and archives in Maya 2015
- Support for Open Shading Language with two new nodes - VRayOSLMtl and VRayOSLTex
Support for rendering Bifrost meshes and materials
VRayFur styler (Alpha)
VRayMesh
- Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
Modified Features
Simplify the user interface
Added a "Min shading rate" prameter in the image sampler to control the number of rays shot for AA versus rays for other effects
Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing
Added light multiplier to the VRayMtlHair3
Faster release of memory when using tiled OpenEXR or TIFF textures
Faster release of memory on Windows with subdivision surfaces after a render is complete
Faster export of Maya hair
"Speed" and "Velocity" outputs for the samplerInfo node
Sort the render elements list by alphabetical order
Store the number of samples in the SamplerRate render element for progressive sampler and RT
Material select render element is now able to take a set as an input
Intel Embree now supports proxies and instances
Intel Embree now requires only SSE2 instructions which means it supports older AMD processors
Enable fresnel for VRayMtl by default
Support for exporting list of specific nodes with the vrend command
Redirected all help links to the new official help web site
Print warning when trying to save an image to a location without write rights
Support for indexed tga files
Deep output from the VRayEnvironmentFog and Maya fluids
"Density" and "Frequency" attributes of the Maya noise texture are now mappable
Texture filtering extra attributes for the image planes
V-Ray RT
- Enable the rendering of particle systems
- Improved refresh rate and pixel throughput
V-Ray RT/CUDA
- Native support for Maya Noise Tex
- Native native support for Maya Solid Fractal
VFB
- When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only
- Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT
- Print the coordinates of the VFB region, while the user is drawing it
- Write the frame stamp into OpenEXR files metadata
- Color correction that allows a background image to be loaded
- Delayed loading of VFB history preview images
VRayMesh
- Optimize scene loading times with many VRayMesh nodes
- Optimized preview voxel loading
- Added support for hair and particles color channels from Alembic
Option to flip normals for Alembic files
Option to render particles as points
Option to enable/disable Alembic full names support in the visibility lists
Support for render layer override for visibility lists
VRayObjectProperties
- Option to turn the reflection/refraction trace sets into inclusive sets
- Ability to turn on/off the projection mapping with the "matte for secondary rays" option
VRayVolumeGrid
- Display the exact bounding box in the viewport
- Show information about the available channels
- Support for displacement
- Support for additional lights
- Added support for more render elements
ply2vrmesh
- Add a -velocityOffset parameter that allows to move the starting positions along the velocity vectors
Bug Fixes
Metaballs do not work with object ID
Matte objects don't render as mattes in the lighting render elements
For 3D textures used as displacement textures on subdivided objects, the evaluation point is not on the subdivided mesh
Show VRmat Editor button is not working with Maya 2015
Wrong reflections when disabling visible in reflections from the RenderStats tab
Wrong output with remapHSV and input constraints
Invalid colors with simple fog and ramp texture
Camera Dof is not being updated when render animation
Rendering with V-Ray corrupts the Maya UI for non-English versions of Maya
Camera Pre Scale and Post Scale are not working with V-Ray Physical camera
The material swatch background is black if V-Ray settings node is not created
V-Ray lights render wrong with Embree if ray packets are used
Setting Curvature threshold to 0 for NURBS object freezes the rendering
Maya Contrast shading node could produce invalid colors when input texture value is outside 0-1
Light Select RE is deleted when using optimize scene size or delete unused nodes
Undoing V-Ray lights translation offsets the light target
V-Ray material ID attributes added to VRayHair3Mtl applied to Maya hair does not work
Fixed more cases of stuck buckets with GI
Crash when connecting V-Ray plugin texuture's "alpha from intensity" into Reflection glossiness of the VrayMtl
Crash with Maya fluids
Crash when rendering deformed particles
Occasional crashes when rendering swatches
Crash when creating nodes from some V-Ray plugins
Crash when initializing VRay for Maya 2014 on machines which do not support Viewport 2.0
Crash when initializing if VRAY_FOR_MAYANNNN_MAIN_x64 is undefined
Crash with vector displacement and PlusminusAverage node
Dome light with non-uniform scaling renders incorrect
- VRayMeshMtl shading group attributes are ignored
VRayMesh
- Fails to render properly if there are multiple objects in the file and VRayDisplacement is attached to the proxy
- Fixed wrong rendering of multiple instances with particles/hairs
- The offset in the Alembic file was ignored
- Additional 2D/3D placement attributes for UV set name do not work for VRayMesh with displacement/subdivision
- Use full names alembic option does not work for the shader list
- Velocities should be taken into an account for alembic mesh bounding box computation
VFB
- Appears without its panel if it has been closed during the export phase
- The Lens Effects were not applied to images loaded from the history
- 2d pan and zoom doesn't work in RT if the VFB uses a region
- "Hide render view" is not working if the vrayformaya plugin was loaded using userSetup.mel
- Lens effects on images from the history is not working without at least on render
- Freeze at render start with memory frame buffer and very large resolutions
VRayObjectProperties
Maya crashes if omni/diretional light gets included in the exclude list of reflections/refractions sets
Visibility lists are not dimmed when thr object properties are disabled
The "disable" attribute do not work for the primary visibility and for fluids
Matterial attributes inside referenced nodes are ignored until changed
VRayVolumeGrid / Maya Fluids
- Different buckets in distributed rendering mode with light cache
VRaySkinMtl
- Raytraced subdivs parameter doesn't work, missing extra attributes
Random MEL script error
- Cannot find procedure "updateMayaSoftwareImageFormatControl"
Progressive sampler
Does not create valid .vrimg files;
ExtraTex render elements render incorrectly with undersampling
V-Ray RT
Applies color corrections to the Render View if VFB was once opened
Rendering Animation with RT is not affected by Render Elements settings
Disable the "use pixel aspect" option for the Viewport RT
Fixed the bounding box option for the selected objects in Viewport RT with Maya 2014 and above
Low cpu utilization if there are sections in the images that have been finished
Stretched image in Standalone RT
RT doesn't detect removing the physical camera attributes
RT doesn't start if render is cancelled before frame update finishes
V-Ray unloads textures when starting a RT render even when bitmap caching is enabled
The noise threshold doesn't work correctly
V-Ray RT/CUDA
- Crash if the card uses newer architecture that the supported by V-Ray
- MayaLightDirect doesn't apply intensity to color
- LightSelect RE renders wrong
- Direct light render element is black if GI depth is 0
- Standalone crashes when missing CUDA/OpenCL device. It shoult fallback to RT/CPU in such case
- Alpha gain and alpha offset are not working with procedural textures
vrimg2exr
- Fixed batch conversion output names generation
img2tiledexr
Creates an alpha channel even if the input image does not have one
Writes wrong pixel aspect