Official Release
Date – March 29, 2017
Download – Build 3.40.02
Improvements
- OSX computers can now be used as Swarm nodes for distributed rendering
- Added Render Interactive button to the V-Ray toolbar
- Added a Denoiser Progressive Update Control. This option enables the Denoiser to do incremental updates while the Progressive Production engine is rendering
- Implemented a better way of displaying and managing viewport aspect ratio and Safe Frames
- Implemented a Randomize Scene Material IDs tool - Automatically assigns random material ID Colors to all the scene materials
- The Online License Server installer can now be executed silently
- Improved V-Ray 2 to V-Ray 3 automatic migration script
- Spherical animation rendering is now supported
- The eye distance for Stereoscopic rendering has been set to 6.5cm
- The Motion Blur toggle has been moved to the Animation roll-out and can be accessed when using VR cameras
- Applying materials to V-Ray Proxy object top component level is now possible
- When a V-Ray Proxy object is imported in SketchUp its corresponding Multi-Material is automatically applied to it
- VFB Lens Effects settings now remember their state and parameter values, when the scene is re-rendered
- The Render History Settings window now appears in front of the VFB window
- Improved memory management when switching between projects, without restarting SketchUp
Bug Fixes
- Visible SketchUp Outliner is no longer slowing down the Initializing Renderer stage
- The V-Ray installer works properly, even when SketchUp is not installed in the default location on OSX
- SketchUp material colors now translates correctly, when a BRDFDiffuse layer is topmost in a material shader
- The V-Ray material diffuse color is no longer incorrectly set to the SketchUp average texture color
- The VR Cubemap combined with Stereo rendering no longer produces unexpected results
- The field of view is now correctly set when rendering animations
- The field of view is now correctly set when Two-Point Perspective is enabled
- The field of view is now correctly set when Parallel Projection is enabled
- Fixed bump map mode for Silk library materials. The mode was changed from Normal map (Object space) to Bump