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Please note that V-Ray for Rhino version 2.0 and earlier are no longer supported.

Materials and other V-Ray data saved with V-Ray older than v2.0 will not be read. If you need to migrate an outdated scene, you will need to perform a 2-step migration - first one to v3.60.02 and a second one to V-Ray Next.
To do so, first visit download.chaosgroup.com, enable the "Show older versions" checkbox and download V-Ray 3.60.02. Then, uninstall V-Ray Next for Rhino and install v3.60.02 instead.
Open your outdated project, inspect the scene materials through the V-Ray Asset Editor and save the project. This will trigger the automatic V-Ray data migration. Finally, install V-Ray Next again.


Windows


Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of Rhino. For additional information on hardware, see the Hardware Recommendations article.

 

 

V-Ray for Rhinoceros 5

Processor

1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64).

RAM

4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file.

TCP/IP

Only IPv4 is supported. IPv6 is currently not supported.

Operating System

Windows 7, Windows 8.1, Windows 10 (64-bit versions only).

Rhino

Rhino 5.14 or later (64-bit versions only).

Supported GPUMaxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or recommended version 411.31
For more info, see GPU Rendering.

 

V-Ray for Rhinoceros 6

Processor

1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64).

RAM

4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file.

TCP/IP

Only IPv4 is supported. IPv6 is currently not supported.

Operating System

Windows 7, Windows 8.1, Windows 10 (64-bit versions only).

Rhino

Rhino 6.23.20055 or later.

Supported GPUMaxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or recommended version 411.31
For more info, see GPU Rendering.