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Official Release

Date - Aug 6, 2020

Download - Build 5.00.20

 

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New features


VFB

  • New VFB with light mix and compositing capabilities
  • Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable

V-Ray

  • Implemented blue-noise optimization for the DMC sampler
  • Implemented "Improved" sky model
  • Added LightMix render element in Maya
  • Light Path Expressions
  • LPE boolean operations ^, &, | and - on expression
  • Support ACEScg renderer color space
  • Improved post translate Python script control
  • Added new render elements for VRayToonMtl
  • Added JSON-formatted Light Select metadata to EXR files
  • Added render elements presets based on intended compositing workflow

VRayProxy

  • New VRayProxy node

VRayMtl

  • Added a clear coat layer to VRayMtl
  • Added a sheen layer to VRayMtl

VRayBlendMtl

  • VRayBlendMtl with dynamic layers

Installation

  • Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer
  • Integrate the new installer in V-Ray for Maya

VRayDomeLight/V-Ray GPU

  • Ground projection for Dome Lights

V-Ray GPU

  • Per-device GPU memory tracker
  • Initial support for Out-of-Core codepath
  • Support for Environment and Self Illumination contribution for Light Selects
  • Initial Matte Next implementation
  • Support for the Spline interpolation types of Maya ramps
  • Added support for Cryptomatte mode by Node Material Name
  • Support for Random by Name mode of VRayMultiSubTex
  • Support for the Secondary matte projections on the GPU
  • 2D Displacement support

V-Ray Denioser

  • Denoising devices can now be selected with an environment variable

VRayVolumeGrid

  • Maya Mesh support for Cached Playback in Maya 2019 and 2020

V-Ray Scene Converter

  • Convert lights for V-Ray

 

Modified features


VRayProxy

  • Automatic conversion to the new VRayProxy node
  • Added an option to export full path names for proxies
  • Speed up the proxy export
  • Check if the folder where the proxy will be saved exist before the export starts
  • Renamed the "One voxel per mesh" label for proxy export to "Optimize for instancing"
  • Enabled "Optimize for instancing" for proxy export by default
  • Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list

V-Ray

  • Light evaluation UI improvements
  • GI settings clean up
  • Cleaned up the Light Cache settings
  • Improved access to often used items in V-Ray menu
  • Removed "Generate render elements" option from Denoiser Render element UI
  • Enabled texture cache by default
  • Added support for Sheen and Coat parameters in VRayMtl to material importer
  • Removed the Auto Volume Shader option for Maya Fluids
  • Removed the Embree settings from the UI
  • Removed the skylight portal options for lights
  • Removed the Irradiance Map GI engine
  • Removed the Linear Workflow option
  • Enabled GI by default
  • Cleaned up the UI for lights
  • Removed the V-Ray Quick Settings
  • Removed the local subdiv settings and use automated shading sampling
  • Do not adjust intensity when changing light units for mesh lights
  • Improved drag and drop default connections onto the V-Ray Mtl material override extra attrbites
  • Added support for V-Ray list parameters in VRayPluginNode
  • Faster instancer export
  • VRayScene: Render Stats / Wrapper for Instancer2
  • UserAttibuteValue should not truncate integers larger than 24 bits
  • Volumes in VRaySwitchMtl should only use the volume plug
  • Removed V-Ray Swarm from the UI
  • Bitmap filenames from user attribute tags should not append project path

V-Ray GPU

  • Make V-Ray GPU use the memory of the Meshes directly from V-Ray containers without copying
  • Implement picking objects/materials for Optix
  • EXR and TIFF files are now referenced in memory based on hash metadata
  • Ability to enable or disable the global hair tree
  • Added support for instancing hair on GPU
  • Faster first startup on multi-GPU machines
  • Reduced memory usage when using RTX
  • Improved volume intersection and shading
  • Added log messages for NVLink usage
  • Updated the volumetric rendering on V-Ray GPU to be able to handle Volume grid and Environment Fog primitives simultaneously
  • Improved time-to-first-pixel when there's lots of nodes with user attributes
  • Reduced memory usage with OptiX when rendering with bucket sampler and on-demand textures

VRayProxy/ V-Ray IPR

  • Improved responsiveness when moving proxies in IPR

VRayHair3Mtl

  • Removed VRayHair3Mtl

VRayMtl

  • Energy preserving Metalness for colored reflections
  • Removed the exit colors and soften edge advanced options from VRayMtl

VRayToonMtl

  • Removed soften edge and exit colors from VRayToonMtl

V-Ray IPR

  • Removed the out-of-process IPR option

Viewport 2.0

  • Removed the Viewport display options for textures of lights
  • Apply color management for file textures connected to lights in Viewport 2.0

VRayFastSSS2

  • Removed the front and back lighting options from VRayFastSSS2

V-Ray/VRayProxy

  • Improved proxy loading performance
  • Improved alembic import times

VFB

  • Collapse the individual color corrections rollouts by default

VRayLightMtl

  • Greyed out the compensate exposure option of LightMtl when direct illumination is enabled

VRayVolumeGrid

  • Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone

 

Bug fixes


V-Ray

  • Fixed slower render when started by clicking the VFB "render last" icon
  • Fixed wrong bounding boxes on VRayScene preview
  • Fixed new hair material not being affected when AcesCG color space is selected
  • OSX: Fixed Installer failing to remove firewall exception
  • Fixed artifacts with the adaptive dome light in the attached scene
  • Fixed wrong object translations with flipAxis enabled in the VRayMesh preview
  • Fixed very high memory usage when playing with VFB color corrections and the vfbControl command
  • Fixed wrong VRaySun viewport preview when parent transform is scaled
  • Fixed fatal error when rendering a refractive material in a specific scene
  • Fixed OSL shader not taking into account the connected multiplyDivide node
  • Fixed importing plugin object parameters for VRayPluginNode not working
  • Fixed skipExistingFrame breaking the dome light texture when the first frame exists
  • Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working
  • Fixed rendering hair ignoring per vertex map channels
  • Fixed using uninverted normal bump option resulting in strange/wrong rendering
  • Fixed error for swatches of file textures with filenames containing tags
  • Allow longer names of render elements when saving in a .vrimg file from the VFB
  • Fixed user attribute syntax with spaces around attribute name not working
  • Fixed segmentation fault with alembic file on Linux
  • Fixed instanced hair crashing when using VRayHairMtl
  • Fixed error on importing vrscene with vrscene in geometry mode inside
  • Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0
  • Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded

V-Ray GPU

  • Fixed crashes when rendering with CUDA CPU
  • Fixed crashes when rendering with OOC and a dynamic mesh has velocity channel
  • Fixed crashes if it fails to initialize devices
  • Fixed crash during vray mesh export
  • Added support for more than 8 light select render elements when using light cache
  • Improved GPU loading time on scenes with many materials
  • Do not allow NaN colors read from EXR files into the renderer
  • Fixed wrong hue shift when using the colorCorrect node in Maya
  • Fixed random crashes when there is a particle system in the scene
  • Fixed Gamma and Alpha controls in the Maya colorCorrect texture not working on the GPU
  • Fixed crash with VRayBlendMtl additive option
  • Fixed crash when rendering very tiny hairs with length close to zero
  • Fixed rendering on GPU with NVLink crashing in specific scenario
  • V-Ray may crash when rendering with GPU and the GPU fails during initialization
  • Difference between Full Light Select RE and RGB with VRayFastSSS2
  • V-Ray standalone prints garbage on the first progress print
  • Artifacts in consecutive renders after modifying texture used in both displacement and shading
  • HDR Textures with really high values attached to lights can cause fireflies
  • Material index overflow on GPU causes artefacts in specific scene

VRayALSurface

  • Fixed SSS not computed for VRayALSurface materials seen through glossy refraction

V-Ray IPR

  • Fixed crash with Lens Effects and IPR set to interactive update

VRayBerconNoise

  • Fixed VRayBerconNoise Color1 and Color2 missing in Lookdev Hypershade template
  • Fixed Bercon Noise rendering differently in Maya 2015, 2016, 2016.5 and 2017

VRayProxy

  • Fixed crash with Maya's Evaluation Cache when changing VRayMesh preview type

VRayMultiSubTex

  • Fixed VRayMultiSubTex not looping through texture ids correctly

V-Ray GPU/VRayBlendMtl

  • Fixed random incorrect render of VRayBlendMtl with submaterials with bitmaps