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Table of Contents

This page provides information on the V-Ray Hair Next Material.

 

Overview


VRayHairNextMtl is specifically designed for rendering hair and fur and provides settings for a workflow based on the physiology of real hair. Instead of tweaking arbitrary colors that mix together, the new Hair Next material uses a simple melanin slider that determines the hair color just like in the real world. The material is the product of research based on the paper A Practical and Controllable Hair and Fur Model for Production Path Tracing.

 

 

 

General Parameters


Melanin – The pigmentation component that gives the hair strand its main color. The higher the value assigned, the higher the concentration of melanin and the darker the hair strands are. 

Pheomelanin – The redness (pheomelanin content) of the hair strand as fraction of all melanin. 1.0 makes the hair redder. The ratio of melanin to pheomelanin determines how red the hair is. The pheomelanin amount will have no effect if the melanin is set to 0.

Dye Color – Applies a color tint to the hair. For a dyed hair look, set the melanin to 0, otherwise the melanin will darken the dye color and pheomelanin will introduce redness to it. White means no hair dye. You can use a texture map here.

Transparency – Controls the transparency of the hair. White is fully opaque, while black is fully transparent. You can use a texture map here.

Diffuse Color – Controls the diffuse component of the shader. Use this for materials made out of cloth threads or other non-translucent fibers, as well as for dirty hair. You can use a texture map here.

Diffuse Amount – Specifies the amount for the diffuse component of the material. You can use a texture map here.

Glossiness – Controls the glossiness along the hair strand. It primarily controls the width of the highlight, essentially how shiny the hair appears. You can use a texture map here.

Primary Glossiness Boost – Additional scaling factor to boost the primary reflection glossiness. This can be useful for reproducing the effect of shiny coating on rough looking fur.

Softness – Controls the overall softness of the hair by how much the highlights are wrapped around the individual hair strands. Higher values make the highlights wrap almost completely around the strands giving the hair a smoother look, while lower values make it look crisper. 

Highlight Shift –  Shifts the highlights along the hair strand. Positive values shift the highlight away from the root of the hair, while negative values move the highlight closer to the root. Values in the range 2-4 are typical for human hair.

Ior – Hair index of refration. The typical value for human hair is 1.55. The higher the value, the more reflective the hair strands.

 

 

Glint


The Glint rollout provides control over the Glint (focused highlight) and the Glitter (focused colorless highlight) parameters.

Glint Strength – Controls the strength of the colored highlights across and along the strand.

Glint Variation – Adds a random glint variation along the strand. It affects the glint strength and orientation; the original secondary highlight strength and orientation; the softness, glossiness and highlight shift.

Glitter Strength – Controls the glitter strength. Glitter is the additional more focused colorless highlight, which is randomly scattered along the strand. It is more pronounced with hard lighting produced by small or collimated light sources.

Glitter Size – This parameter controls the size of the randomization pattern applied. Increasing the value increases the size of the pattern.

Glint ScaleInternally, the variation along the strand is set in real world units. This parameter allows correction of the appearance of hair not modeled in real world scale. Values below 1.0 shrink the variation pattern, while values above 1.0 elongate it.

 

 

 

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