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This page provides some details on the settings available for the Translucent Two-Sided Material in V-Ray.

 

Overview


The VRay2Sided material is a utility material provided with the V-Ray renderer. The material allows seeing the light on the backside of objects.

Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves etc.

 

 

UI Path: ||V-Ray|| > VRay2Sided

 

 

 

 

Parameters


 

Front – The material which is used for front-side faces as defined by the object normals.

Back – The material V-Ray uses for back side faces as defined by their normals.

Translucency – Determines which side (front or back) relative to the camera is more visible in the rendering process. By default this value is 0.5, which means that both the side facing the camera, and the one facing away from it, is visible to the same degree. When this parameter is closer to 0.0 the more of the material facing the camera is going to be seen. When it is closer to 1.0, the more of the back material is seen.

Force Single-sided Sub-materials – When enabled (the default), the sub-materials renders as one-sided materials. Turning this option off is not recommended.

Multiply by Front Diffuse – When enabled, the translucency is multiplied by the diffuse of the front material.

 

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