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Table of Contents

Build 5.10.04

Official Release, hotfix 1

Date - March 29, 2021


Download V-Ray

 

Improvements


General

  • Asset Editor updated to version 2.1.1
  • License Server updated to version 5.5.3
  • Chaos Cloud Client updated to version 1.10.0
  • Chaos Cosmos Browser updated to version 2021.03.22
  • Cleaned up environment variables set for V-Ray
  • Differentiate Revit LT vs. Revit from installed version
  • Configure download location for V-Ray Materials Library during installation
  • Set soft_shadows of IES lights to 2

Cosmos

  • Manage Cosmos assets lights through Light Mix
  • Trigger download of missing Cosmos assets referenced by a project detected on V-Ray enabling

Appearance Manager

  • Keep Width/Height ratio when Lock functionality in Materials tab is used.

Vision

  • Implemented model loading progress bar
  • Optimized loading of textures with built-in mip-maps
  • Optimized texture loading in scenes with many large textures
  • Optimized geometry data loading. Heavy models are faster to load and view
  • Improvements to navigation in Orbit mode as well as when resizing the Vision dialog


Bug fixes


General

  • Improper default V-Ray Materials Library download location
  • Crash on migration of V-Ray 3.6 project materials
  • Crash on render of IES Revit lights after specific Windows update

Cosmos

  • Intensity of Cosmos assets lights is about 30 times lower than Revit lights
  • Crash and extensive logging when a connection to Chaos Cosmos Browser cannot be established.

Appearance Manager

  • Material mapping of a renamed material is lost after save and project reopen
  • Creating missing Proxy Mesh does not fix broken Object mapping

Vision

  • Cosmos assets are rendered flat in Vision when scale/rotation is applied
  • Navigation issues when running Vision through remote desktop
  • Proxy Meshes appear flat if scale falls at 0.003 or below
  • Changed node user attributes
  • Various issues causing incorrect spherical panorama output
  • Issue with .tx texture loading causing vertically flipped textures or black band at the bottom
  • Issue with Proxy Mesh LOD when a layered material is used
  • Hang when an object is deleted from a big model

Interactive Rendering

  • Unnecessary update on "Use trace depth in Production" option change

UX/UI

  • Error message includes Chinese symbols when license cannot be obtained
  • Batch Render button is unlocked after Vision is stopped
  • By Origin filter is visible in Materials tab filter control



Build 5.00.03

Official Release

Date - Feb. 23, 2021

 

Improvements


General

  • Integrated Chaos Cosmos 3D content browser
  •  Asset Editor updated to version 2.1.0
  •  License Server updated to version 5.5.2
  •  Chaos Cloud Client updated to version 1.8.1
  •  V-Ray Swarm updated to version 1.4.5
  • Added new version notifications 
  • Redesigned V-Ray settings storage mechanism 
  • Improved Worksharing (multiple users can work in the Asset Editor)
  • Make Chaos Cloud client app installation mandatory and add check for version downgrade before triggering installation
  • Changed the default value of GPU Resize Textures parameter in VRayPlugins.json to 0

Asset Editor

  • Added drag-n-drop of assets from Asset Editor to Appearance Manager
  • Added config.json option for material library download path
  • Added config.json option for disabling material library updates check

VFB

  • Added Stamp layer
  • Added Shortcuts editor to VFB Settings panel

UX/UI

  • Modified changelog format and added link to it in the Windows Start menu
  • Added ability to lock Background to use the image assigned to the Dome Light

Vision

  • Improved automatic exposure handling
  • Added screen space reflections for transparent materials
  • Added temporal image anti-aliasing
  • Added support for V-Ray Material’s Clip opacity mode
  • Added support for V-Ray Tri-Planar textures in One Texture mode
  • Added support for Stochastic texture tiling of the UVW Placement map
  • Removed Super Sampling option from the Image Export panel
  • Added Frame Delay option to the Image Export panel
  • Added High Quality Cosmos Assets option to Vision Settings panel
  • Added Shadows Quality preset to Vision Settings panel
  • Added support for V-Ray Sun Size parameter

 

Bug fixes


General

  • Failed to get RenderingAssetManager exception on project initialization
  • Wrong transfer of materials during Worksharing

Appearance Manager

  • Null exception when assigning a proxy mesh to a furniture family
  • Mapping is lost after a proxy mesh is deleted and another one is renamed to match it

Asset Editor

  • Blend, Bump and Toon Override do not handle correctly slotted materials starting with underscore
  • Temperature texture's Kelvin slider has incorrect min. value
  • Adding Translucency attribute to a material breaks Raytrace Properties settings on GPU

Swarm

  • Warnings received while starting Interactive rendering with Swarm

UX/UI

  • Grey out Fur/Displacement indicator when the geometry is disabled in Asset Editor
  • VFB Settings panel fails to show
  • Show VFB button does nothing after Vision was stopped

Vision

  • Attempted to read or write protected memory exception while applying camera updates during Live Link
  • Issues with Multi Material assignments
  • Responsivity issue when picking an output image file location twice in a row


Known Issues


There is a known issue that is caused by Revit application when using V-Ray for Revit and reproducible only in Revit 2021. When opening a project that has never been saved with V-Ray for Revit, or when starting a project from scratch, enabling V-Ray and then opening another project with an existing V-Ray storage (i.e. V-Ray settings) leads to the following error message:

There are two workarounds to counter the problem.

Workaround 1: Save the first project with V-Ray and then open the other one.

Workaround 2: Change the order of opening the projects and open the one that has V-Ray settings first.


 

Build 5.00.02

Beta Release

Date - Dec. 3, 2020

 

Improvements


General

  • Asset Editor updated to version 2.0.1
  • License Server updated to version 5.5.1
  • Chaos Cloud client app updated to version 1.7.8
  • Redesigned installer
  • Implemented V-Ray Vision real-time viewer
  • New V-Ray Frame Buffer (VFB2) with layer compositor
  • Integrated Light Mix channel
  • New toon workflow via global & per material Contour settings
  • New and improved Quality presets
  • Optimized transactions handling in Extensible Storage

Lights/Sun

  • Exposed Sky settings
  • New V-Ray 5 Improved sky model

Asset Editor

  • New Displacement workflow
  • New Proxy Mesh & Proxy Scene workflow
  • Added GPU asset preview mode
  • Changed how the visibility of Asset Editor windows is determined

Appearance Manager

  • Redesigned to accommodate the new workflows
  • Added search bar ability to filter materials by Revit identity Class
  • Added search bar ability to filter family items by Category
  • Added support for Site and Specialty Equipment categories
  • Displayed Revit families hierarchically
  • Disabled material assignments are persisted on project reopen
  • Added navigation history for randomized objects' seed

UX/UI

  • Camera Auto checkboxes are unselected and disabled during Interactive

Materials/V-Ray

  • Added Coat layer to Generic material properties
  • Added Sheen layer to Generic material properties
  • Added built-in Bump layer to Generic material properties
  • Removed Glossy Fresnel from the UI. It is enabled by default for all materials
  • Removed Normal opacity mode
  • Removed PBR material as well as PBR layer from the Add Layer menu
  • Exposed Metalness and Roughness options as part of Generic material properties
  • Removed Highlight Glossiness parameter from Generic material properties
  • Added blue highlight to UI rollouts indicating whether corresponding parameters contribute to the look of the material
  • Deprecated Displacement material attribute (will be removed in the future)

Textures

  • Added UVW Placement texture for UV randomization and stochastic texture tiling
  • Added randomization options to multi-sub texture
  • Added external Mapping Source to texture placement Type
  • Added Streaks to Dirt texture
  • Added support for .tx file format as part of Bitmap textures
  • Added random colors for the slots of the Multi-Sub texture

V-Ray GPU

  • Added support for 2D Displacement
  • Added support for Cellular textures

 

Bug fixes


General

  • NullReferenceException when rendering a family 
  • Exceptions in projects referring to invalid file paths when acquiring a license
  • Switching Current View hangs in case of inaccessible network path to textures
  • Grpc.Core exception when opening existing projects one after another
  • Issue with invalid floating point numbers
  • Issue with vrscene export using temp paths for .ies files
  • Revit hangs when opening Settings panel in Interactive
  • Issue with global purge not affecting mapping

Interactive Rendering

  • Unnecessary update when opening Appearance Manager

Settings

  • Scrollbar disappears from Renderer tab on sub-sections expanding

Textures

  • Various textures exported to .vrscene don't render in Lavina or Standalone

Channels

  • Lighting Analysis horizontal and vertical grid spacing are swapped

Materials/V-Ray

  • Material changes are not respected when restoring the assignment in Appearance Manager

Appearance Manager

  • Objects list does not refresh on family category change
  • Material Transforms Rotation box & spinner accept values but 1
  • Proxy scale spinners are causing min scale to be larger than max scale
  • Hide Decals causes the global bump to partially disappear in Interactive

Proxy Mesh

  • Wrong positioning of proxies when replacing in-place families 

Asset Editor

  • Fixed an issue with marble textures
  • Materials using UVW Placement instance for several textures produce incorrect results when duplicated
  • Swapped slots in TexFresnel UI
  • Redundant command in the Geometry assets context menu
  • Inverted Roughness/Glossiness value when disabling a texture plugged in the same slot
  • Simple Mix textures fail to load when opening a previously saved .vrmat
  • The UVWGenRandomizer mode values are incorrectly set