This page contains information about the V-Ray TexLut node.
Overview
V-Ray Lut is a V-Ray utility node that allows you to apply a look up table (a .cube file) to any texture for managing resulting colors.
UI Path:
||mat Network|| > V-Ray > Texture: File > V-Ray Lut
||out Network|| > V-Ray Render Elements node > V-Ray > Texture: File > V-Ray Lut
Parameters
Base Map – A slot to load the map that you want the LUT to be applied to.
LUT File – Specifies the location of the look up table.
Convert to Log Space before applying LUT – Converts the Base map to a logarithmic color space before applying the look up table.