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Table of Contents

This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

 

Overview


These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

 

Reference Topics


The following topics are covered:

  • Sampler - The image sampler refers to an algorithm for calculating a pixel's color based on the colors within and around it
  • Classification of GI Methods - The technical details behind various global illumination techniques.
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