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This page provides information about the Material node in V-Ray for Cinema 4D. 

 

Overview


The Material node is an output or Colored node. All other shading nodes can be inputs to this node.

For example, to assign a V-Ray Material surface node to an object, you need to connect it to the Material node first.

 

 

Parameters


BRDF - Specifies the input/connected surface node.

Filter – A color multiply for the input node.

 

 

Options


 

Material Id Enabled – Enables the use of Material ID.

Material ID – The color used by the "Material ID" render element. You can also use a shader here.

Multimatte ID – The integer ID of the material to be used by the "Multimatte" render element.

Round Edges Enabled –  Enables the round edges effect which uses bump mapping to smooth out the edges of the geometry during render time.

Radius – Specify a radius (in world units) for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected, large values here may produce undesirable effects.

Consider Same Object Only – When enabled, the rounded corners are produced only along edges that belong to the same object which has the attribute applied. When disabled, rounded corners are produced along edges formed when the object with the attribute intersects other objects in the scene. 

Corners – Choose which edges are considered in the calculation. Possible options are:

Covex and Concave – Considers all edges. 
Convex Only 
– Only applies Round Edges effect to edges with convex angles. 
Concave Only – 
Only applies Round Edges effect to edges with concave angles. 

 

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