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Table of Contents

This page provides information on the V-Ray Distance Map.

 

Overview


The VRayDistance is a V-Ray specific procedural texture that returns a different color based on a point's distance to an object(s) specified in a selection list.


UI PathTexture > V-Ray > VRayDistance

 

Distance Parameters


DistanceSpecifies a radius outside which all points are given the far color.

Texture – Specifies a texture to be used as a Distance.

Mix Strength – Specifies the blend amount of the distance texture.

Mix Type – Specifies how the texture file is blended with the Distance value. The texture is applied to a layer above the Distance value.

Normal – When applied, the texture is blended normally. A Mix Strength of 100% makes the texture completely opaque, hiding the Distance value below.

Add – When applied, the texture's value is added to the Distance value.

Subtract – When applied, the Distance value is subtracted from the texture's value.

Multiply – When applied, the texture is multiplied by the Distance value.

Far ColorSpecifies the color returned by the texture for points that are at a distance greater than the radius parameter from the the objects specified in the list.

Near ColorSpecifies the color returned by the texture for points that are right at the edges of the object(s) specified in the list. For points that are outside or inside the objects but not exactly next to the them the color is determined by blending between the near color and the far color and the radius serves as a falloff radius. 

Inside SeparateWhen enabled, the near color value is overridden by the inside color value for points that are inside the specified geometry.

Inside SolidWhen enabled, all the points inside the specified geometry are given the inside color value and no blending is performed.

Inside ColorSpecifies the color returned by the texture for points that are right inside the object(s) specified in the list. For points that are inside the objects but not exactly next to them the color is determined by blending between the inside color and the far color and the radius serves as a falloff radius.

Outside SeparateWhen enabled, the near color value is overridden by the outside color value for points that are outside the specified geometry.

Outside SolidWhen enabled, all the points outside the specified geometry are given the outside color value and no blending is performed.

Outside ColorSpecifies the color returned by the texture for points that are outside the object(s) specified in the list. 

ObjectsSpecifies set of objects to be considered when calculating the colors for each point in the texture.

 

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