Density – Determines the approximate count of instances in a square meter. When a texture is used, the density value can still be used. Black color in the texture discards all instances in the area. Areas colored with white receive maximum density. Seed – Controls the random seed of the Scatter. Change this integer value to get a different random distribution. Axis Filter – Filters the faces that will be used for instance positioning. All Faces – The points/instances are generated uniformly on all object faces. Facing Up – The points/instances are only placed on object faces oriented upwards in the scene. Note that host component transformations are ignored. Orientation – Specifies the initial orientation of the instances. World Up – All instances are positioned upright independent of the base/host surface face normals. Along Normals – The instances are oriented based on the base surface face normals. Collision Detection – When enabled, instances with overlapping bounding boxes will be discarded. Eliminating collisions will reduce the initial density count and may alter the predetermined ratio between multiple guests. Add Guests – Adds the currently selected scene objects to the Guests list. The objects in this list are scattered on the base geometry. Probability – Determines the relative probability of the guest to appear. For more information see the Probability Example below. Scatter Viewer must be activated prior to selecting special objects in the scene viewport in order to add them as Guests. |
Guest Origin – Determines how the objects are positioned relative to the random Scatter points. Bounding box bottom center – The bounding box bottom center of the object is matched to the instance point. Bounding box volume center – The bounding box volume center snaps to the instance point. Object origin – The original object origin point snaps to the instance point. Preview Mode – Changes between a Bounding Box or Point Preview for the instances. Note that the point positions are determined by the origin of the guest. Preview Percentage – Limits the number of previews displayed in the viewport. Use this to optimize the viewport performance. |