Object IDs – In this mode the specified ID is checked against the object ID of the intersected object. See the Multi Matte Modes example below. Material IDs – In this mode the specified ID is checked against the material ID of the material being shaded. See the Multi Matte Modes example below. R – Adds objects or materials (depending on whether the Object IDs or Material IDs mode is selected) using the specified ID to the red channel. See the Multi Matte Usage example below. G – Adds objects or materials (depending on whether the Object IDs or Material IDs mode is selected) using the specified ID to the green channel. See the Multi Matte Usage example below. B – Adds objects or materials (depending on whether the Object IDs or Material IDs mode is selected) using the specified ID to the blue channel. See the Multi Matte Usage example below. A – Adds objects or materials (depending on whether the Object IDs or Material IDs mode is selected) using the specified ID to the alpha channel. ID – Sets the ID for the RGBA channels. Setting this ID to 0 disables the ID check and leaves only the include/exclude list. Include – Specifies objects to be included in the selected channel (red, green, blue, or alpha). Exclude – Specifies objects to be excluded from the selected channel (red, green, blue, or alpha). With children – When enabled and if objects in the Include/Exclude list have children, they are automatically included or excluded without the need to specifically pick them to the list. Enabling the Multi Mattes checkbox in the Render Element dialog renders all visible Multi Matte render element objects available in the scene. To render a subset of the Multi Matte render element objects, disable the visibility of the objects you want to exclude from rendering.  |
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