Enabled – Turns the sun light on and off. Intensity – Specifies the brightness of the sun. Since the sun is very bright by default, you can use this parameter to reduce its effect. This option is not available with V-Ray GPU. Size – Controls the visible size of the sun. This affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows. Color Mode – This mode affects the way V-Ray hues the sun and sky light. Filter – Shifts the V-Ray Sun and Sky hue towards the color specified by either the Filter Color or the Temperature, depending on the Color Temp Mode. Direct – Determines the V-Ray Sun light color either through the Filter Color or the Temperature, depending on the Color Temp Mode. In this case, the light intensity is controlled by the Intensity multiplier and it does not depend on the Sun's position in the sky. Override – Determines the color of the Sun light through either the Filter Color or the Temperature, depending on the Color Temp Mode. However the intensity is controlled by the position of the V-Ray Sun in the sky. Color Temp Mode – Determines how the color of the light is controlled, either Color or Temperature. Filter Color – When the Color Temp Mode is set to Color, shifts the hue of the V-Ray Sun and Sky system towards the specified color. This option is not available with V-Ray GPU. Temperature – When the Color Temp Mode is set to Temperature, this parameter controls the color of the light by degrees Kelvin. Sky Model – Determines the procedural model used to generate the V-Ray Sky texture: Preetham et al. – The VRaySky procedural texture is generated based on the Preetham et al. method. CIE Clear – The VRaySky procedural texture is generated based on the CIE method for a clear sky. CIE Overcast – The VRaySky procedural texture is generated based on the CIE method for a cloudy sky. Hosek et al. – The VRaySky procedural texture is generated based on the Hosek et al. method. PRG Clear Sky – The VRaySky procedural texture is generated based on the Improved method which has enhanced sunrise and sunset sky. Ground Albedo – Sets the color of the V-Ray Sun and Sky system's ground. A node can be connected to the input socket of this parameter. This option is not available with V-Ray GPU. Horiz Illum – Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky. This parameter is enabled when one of the CIE Sky Models is selected. This option is not available with V-Ray GPU. Blend Angle – Specifies the angle in degrees where blending occurs between the horizon line and sky. Values close to 0.0 produce a sharper horizon line, while larger values produce a softer horizon line. This option is not available with V-Ray GPU. Horizon Offset – Allows the user to manually lower the horizon line. Turbidity – Determines the amount of dust in the air, which in turn affects the color of the sun and sky. Smaller values produce a clear, blue sky and sun similar to what is seen in rural areas, while larger values make the sun and sky more yellow and orange as seen in a big city. This option is not available with V-Ray GPU. Ozone – Affects the color of the sun light. Available in the range between 0.0 and 1.0. Smaller values make the sunlight more yellow, while larger values make it bluer. This option is not available with V-Ray GPU. This option is unavailable for the PRG Clear Sky model. Altitude – Controls the observer's altitude in meters. As the altitude increases, sky clarity improves, and the horizon line becomes less defined. This option is only available for the PRG Clear Sky model. |