This page provides information about the Matrix node in V-Ray for Blender.
Overview
Node Input Sockets
Rotation – This slot allows you to connect a Vector node to determine the rotation values.
Scale – This slot allows you to connect a Vector node to determine the scale values.
Properties
This node's properties can be found in the Node menu of the right-side panel of the V-Ray Node Editor or on the node itself.
Invert – Inverts the values of the Matrix.
Rotation – Rotates the texture pattern in the X, Y, and Z axes. A value of 0 leaves the element unchanged on that axis.
Scale – scales the texture pattern in the X, Y, and Z axes. A value of 0 leaves the element unchanged on that axis.