Coat Bump Lock – When enabled, it prioritizes the base bump map during rendering over the coat bump map. You can use it to temporarily hide the coat bump. Coat Bump Map – Specifies the bump/normal map used as a coat bump. You can connect a node to this slot in the V-Ray Node Editor. Coat Bump Amount – A multiplier for the bump effect. Coat Bump Type – Specifies whether a bump map or a normal map effect is added: Bump Map – Uses a bump map to determine the bump effect of the material. Normal Map in tangent space – Uses a tangent normal map to determine the bump effect on the material. Normal Map in object space – Uses an object space normal map to determine the bump effect on the material. Normal Map in screen space – Uses a screen space normal map to determine the bump effect on the material. Normal map in world space – Uses a world space normal map to determine the bump effect on the material. From texture bump output – Uses the texture bump output to determine the bump effect on the material. Explicit normal – Sets the normals to adhere to a specific value rather than being dependent on a face. As a result, any changes made to the position of a face do not affect the normals, which remain unchanged. |