This section lists input sockets that are not found in the Properties tab but only as inputs for the node.
Transparency – Specifies how transparent the Blend Material is. Black makes the material fully opaque, and white makes it fully transparent. BRDF 1 – The base material over which other materials are layered. If this is not specified, the base material is assumed to be a perfectly transparent material. All following coat layers are numbered accordingly. Weight – Specifies how much of the final result is contributed by the corresponding coating material and the rest of the materials below it. If the Weight is 1.0, the current material blocks the materials below it. If the Weight is 0.0, the current material has no effect on the final result. This parameter can also be controlled by connecting a texture node. |