Pattern – Determines a pattern to use for grid scattering. See the Pattern Example below. Grid – Rectangular grid. Running Grid – Rectangular grid with every other row offset by half of the grid spacing. Hexagonal Grid – Arranges the instances into hexagons. Map Channel – Determines the UV channel. Spacing – Scales the pattern in UV space. When Spacing is set to 1, the pattern occupies the whole space. When Spacing is set to 0.5, the pattern is repeated twice. See the Spacing Example below. Jitter – Determines what proportion of the instances are randomly placed. When Jitter is set to 0 all instances are placed according to the UV mapping. When Jitter is set to 1 all instances are randomly placed. See the Jitter Example below. Offset – Offsets the pattern by the given value (in percentages). Keep in mind that 0 and 1 Offset give the same result, as 1 moves the pattern by one whole repetition. See the Offset Examples below. Lock – When enabled the values of the V coordinate for Spacing, Jitter and Offset are locked to the U coordinate's values. |