This workflow applies to Houdini only. 1. Go to V-Ray Renderer ROP > Objects tab > Material Overrides tab. 2. Enable Material Overrides and add a new override using the + button. 3. Under the Objects parameter, select an object to apply the override material to. - This can be a single object, e.g. “/obj/object_A”
- This can be a set of objects, e.g. “/obj/object_A /obj/object_B”
- This can be a pattern, e.g. “*” for all objects in the scene
- This can be an isolated pattern, e.g. “*_A” → this only selects object_A
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4. Select the Material to use for overriding. Optional: Enable the Use Displacement from Override Material option to override the displacement/subdivision settings for the selected objects. If the override material has a Displacement VOP inside, it is used. If such a VOP is not present, no displacement is applied to the selected Override For objects. 5. Render. Now the selected material should be used for the selected objects. |