This page provides information about the import of custom motion clips (animations) in Chaos Anima.
In addition to being able to extend Anima with additional Characters, you can also import your own motion clips. Motion clips should be applied to an Anima compatible rig (almost any biped skeleton will be fine) and imported using the FBX format.
The Anima importer can automatically detect and adapt to multiple types of skeletons. However, sometimes they don’t work as expected or simply are not detected, and then it might be necessary to fine-tune the bone matching manually.
To take a closer look at the standard skeleton included used by Anima, follow the process described here to export any model in FBX and then import that FBX to any 3D animation software like 3dsMax, Maya, Cinema4D, Blender, Lightwave, etc.
To prepare a Motion Clip using Mixamo follow the process described in the following article: Set up a Motion Clip with Mixamo. |
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