To control many aspects of the display and playback of the characters, select the scene controller and open the Modify panel to access the following settings: Project – The Anima project associated with the scene controller. Click on the ellipsis (…) to change the project. Reload – Reloads the Anima project and opens the Select Scene window. You can use this to either open a different scene, replacing the existing characters or update the scene after making changes to it in Anima standalone. Rebuild Material – Opens the Material Adapter window allowing you to regenerate the materials. You can use this to rebuild the materials with appropriate shaders if you change to a different renderer, or if you’d like to swap the photoreal materials for one of the alternative options. Browse Scenes – Allows you to select other scenes to merge them with the current scene in 3DSMax, but remember that the collisions won´t be recalculated. Select Actors – Click to select all the characters associated with this scene. Unlock Transform – Lets you translate, rotate and scale the whole Anima scene, (it doesn't work for individual actors). Icon Size – Controls the size of the Anima icon in the viewport, measured in scene units. Viewport Settings – Controls the number of characters that can be displayed in Full Mesh mode. If there are more characters in the scene than this value then the additional characters display as a simplified arrow. This is to keep viewport playback responsive but it doesn’t affect the render. You can also display or hide the textures in the . In scenes containing vehicles, you can set how they are interpreted in 3ds Max by the renderer of choice - as a mesh, or as a proxy. It is useful to specify this option when using V-Ray GPU or Redshift, as they don't interpret it automatically in render time. |