Enabled – Affect lighting – When enabled, the clipper affects area lighting. Clip light's geometry – Enables or disables the clipping of lights geometry (for example a mesh light). Camera rays only – When enabled, the clipper affects objects as they are directly seen by the camera, but they appear unchanged to reflection/refraction/GI rays. Use object material – When enabled, the clipper uses the material of each clipped object to fill in the resulting holes. When disabled, the material applied to the clipper object itself is used. See the Use Object Material example below. Set material ID – When enabled, you can specify a face material ID for the clipper object. This ID can then be used inside a Multi/Sub-object material to specify a different filler material for different objects. This option is available only when Use object material is enabled. Mesh mode – Enables the clipper to clip against an arbitrary mesh object rather than an infinite plane. See the Mesh Mode example below. Subtract – When enabled, clips away anything inside the specified mesh; only renders objects and parts of objects outside of the specified mesh. When disabled, clips away anything that is outside the specified mesh; only renders objects and parts of objects inside the specified mesh. Pick scene object(s) – Picks an object for the mesh clipper list. Delete – Deletes a selected object from the mesh clipper list. Mesh list – A list specifying the mesh used for clipping. |