| A field showing the name of the selected object, allowing you also to rename it. The new name is automatically displayed in the All filter tab. | | Lock – Disables the position and transformations of the selected crowd simulation object. Click to enable the options for manipulation again. | | Hide – Toggles the visibility of the element on and off. Invisible objects are indicated by and are not rendered. | | Make instance unique – Excludes the selection from the rest of its instances and makes it unique. The action is disabled if the selection has no instances. | | Select all instances – Selects all instances the selected object(s) has in the scene. | | Pick Path – Selects an exiting path (a spline object) onto which actors (human characters) can be added. |
Generate – Generates a crowd of people. The character placement on the spline is random. By default only downloaded rigged models are used, unless specified otherwise. Crowd PathCreate Path – Initiates a spline object creation. Click in the viewport and drag to create the first segment of your spline. Repeat as many time as needed, and click Done. The created spline is located in the Objects tab > Splines filter tab and is named AnimaCrowdPath by default. Select Path – Opens the spline object's parameters in the Details tab. ModelsDrop actors for the crowd – A field where you can drop actors (human characters) from the Cosmos Library available in the Cosmos Browser and the Cosmos tab. The characters are used to populate the path when generating crowds. If no actors are dropped here, only downloaded rigged models are used by default. – Remove - Removes all models from the Models list.
Base PropertiesActor count – Sets a limit for the human characters when the Generate option is used. Socialization random – Used when square areas and walkways intersect. This value determines the likelihood that an actor will leave the walkway and socialize with other characters in the square area. At 100% nearly all the characters move the square area, at 0% none of them do. Spacing random – Determines the distance that characters socializing in square areas will stand to one another. Larger values create a sparse distribution, low values create a dense distribution. AdvancedDirection mode – Determines the direction in which actors move along the path. Forward – Actors follow the path from the first point to the last (as the spline was originally drawn). Backward – Actors move along the path from its end point towards its first. Both – Actors use one of the directions at random. Note that direction will not change during playback - it is fixed for each character during its animation. Side path tendency – When Direction mode is set to Both, this parameter controls how many walks are on the sides. When set to 0%, characters walking in both directions use the full width of the walkway. If set to 100%, forward and backward walking characters use half the walkway each. When set to 200%, characters walk only along opposing outer edges of the walkway. Using negative values reverses the sides. Body radius – Specifies the minimum distance the actors are from each other during the simulation. Collision response – Specifies how quickly an actor is pushed when they enter another actor’s body radius. Yield factor – Specifies how much the actors slows down when colliding with other actors. Time for restart – Specifies the time between when an actor reaches the end of path and when it reappears at the start. This is not valid for closed paths. |