You can access the LightLuminaire's parameters after merging the imported Cosmos asset with lights. |
Open the Chaos Cosmos Browser, select a Cosmos asset with a Luminaire light from the Cosmos library, and download it. You can use the available filter options to single out the assets with luminaire lights. Then import the Cosmos asset with a Luminaire light. This adds the asset automatically to the Geometry tab of the Asset Editor. The Luminaires Enabled option should be enabled in order for the Luminaires, included in this asset, to be used for light emission when rendering. When the option is disabled, the original light source is used. Then click Merge to merge the imported Cosmos asset. The LightLuminaire is now accessible in the Lights tab of the Asset Editor. |