Before proceeding with the following step, ensure you have set all the geometry, lights, and cameras in your scene. - Add a Material Library LOP. Inside it, create a V-Ray Material Builder VOP by right-clicking and selecting V-Ray > Material > V-Ray Material Builder.
The material builder will serve as a material for the geometry in the scene. Name the material accordingly, e.g., Toon_RobotHouse. In scenarios involving more complex scenes with multiple materials, proper naming significantly facilitates navigation and management. |