Invisible – Controls whether the shape of the light source is visible in the render result. When this option is enabled, the light source is not visible in the rendering. When this option is disabled, if the light source is seen directly by the camera or through refractions, it appears in renderings in the current light color. Affect Diffuse – Determines whether the light affects the diffuse properties of the materials. Affect Specular – Determines whether the light affects the specular properties of the materials. This means glossy reflections. Affect Atmospherics – When enabled, the light influences the atmospheric effects in the scene. This option is not available with V-Ray GPU. Diffuse Contribution – A multiplier for the effect of the light on the diffuse component. Specular Contribution – A multiplier for the effect of the light on the specular component. Atmospherics Contribution – Determines the amount of influence the light has on the atmospheric effects. LPE Label – Allows a label to be assigned, which can be used to reference the light in a Light Path Expression. This is especially useful when working with the Light Select render element to evaluate custom light contributions in the scene. |