Placement– Specifies the way the valid portion of the texture is applied. Whole Texture is Valid – Uses the full valid portion of the texture. Crop – Allows the user to specify a section of the texture using the parameters below. Place – Allows the user to specify a section of the texture and how to place it using the parameters below. Tile U/V – Sets a tiling factor for the texture. Width – Specifies the width of the tiles. Height – Specifies the height of the tiles. Jitter – Controls the amount of random placement variation.
UV NOISE UV Noise On – Enables the UV noise. Animate UV Noise – When enabled, the noise is animated. UV Noise Amount – Specifies the UV noise amount. UV Noise Levels – Specifies the UV noise iterations. UV Noise Size – Specifies the UV noise size. UV Noise Phase – Specifies the UV noise phase.
CONTEXT Context – Allows the attachment of a Context node (UVW generator) to adjust the UVWs of the texture. For more information, visit the Context Nodes page. |