Enable clouds – Enables the cloud system. Ground shadows – When enabled, casts shadows from the clouds. See the Ground Shadows example below. Improved shading – Enables more accurate shadowing of clouds by other clouds. Note that the results are better in offline rendering. Density – Specifies the density of the cumulus and stratus types of clouds. A value of 100% fills up the sky with clouds. See the Density example below. Variety – Specifies the variety of the cumulus and stratus types of clouds. See the Variety example below. Cirrus amount – Specifies the amount of cirrus clouds in the sky. The maximum value of 1 fills the sky with cirrus clouds. When set to 0, the cirrus clouds are completely gone. See the Cirrus Amount example below. Number of contrails – Specifies the number of airplane contrails visible in the sky. See the Number of Contrails example below. Offset X – Moves the cloud system on the X axis. Offset Y – Moves the cloud system on the Y axis. Phase X – Specifies the phase by X axis, can be used to fine-tweak the cumulus and stratus clouds appearance. The appearance of the clouds loops at 0, 100, 200, etc. Phase Y – Specifies the phase by Y axis, can be used to fine-tweak the cumulus and stratus clouds appearance. The appearance of the clouds loops at 0, 100, 200, etc. Start height – Specifies the clouds staring height position. See the Start Height example below. Thickness – Specifies the height of the cloud layer. Lower values make the cumulus and stratus types of clouds thin and sheer/lucent, while higher values make them full and heavy. See the Thickness example below. The Cloud settings are available only when the Sky mode is set to Physical. |
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