This page provides a step-by-step introduction to V-Ray for Unreal.
Page Contents
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From 3ds max make sure you are looking through the camera you wish to render later in Unreal (1.1). Then you right click and select from the quad menu .vrscene exporter. A new window appears and where you select the export path and other various options. When finished click export (1.2). With this our vrscene is generated and we are ready to import it into Unreal engine.
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Launch you version of Unreal from the Epic Games Launcher. (currently supported versions are 4.18.3 and 4.19)(1.1). A window appears. In the New Project Tab select the Blank template, Desktop/Console hardware, Maximum quality for the Editor and No Starter Content as initial setup. Choose the directory where you wish to create the project, name it and click the Create Project button (1.2).
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When you create a project you must first enable the V-Ray plugin. From "Edit/Plugins" enable the VRayForUnreal plugin. You will need to restart Unreal for this to take effect.(2.2)
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