Enable – Enables the Stereoscopic camera effect. Eye Distance – Specifies the eye distance for which the stereoscopic image is rendered. Specify Focus – When enabled, allows a point of focus to be defined. Focus Distance – Defines the point of focus when Specify Focus is enabled. Focus Method – Specifies the focus method for the two views. Possible values are: None – Both cameras have their focus points directly in front of them Rotation – Achieves the stereoscopic effect by rotating the left and right views so that their focus points coincide at the distance from the eyes where the lines of sight for each eye converge (known as fusion distance). Shear – The orientation of both views remains the same, but each eye's view is sheared along the Z axis so that the two frustums converge at the fusion distance. Interocular Method – Specifies how the two virtual cameras are placed in relation to the real camera in the scene. Shift Both – Both virtual cameras are shifted in opposite directions at a distance equal to half of the eye distance. Shift Left – The virtual cameras are shifted to the left so that the right camera takes the position of the original camera. The left camera is shifted to the left at a distance equal to the eye distance. Shift Right – The virtual cameras are shifted to the right so that the left camera takes the position of the original camera. The right camera is shifted to the right at a distance equal to the eye distance. View – Specifies which of the stereoscopic views are rendered. Both – Both views are rendered side by side. Left – Only the left view is rendered. Right – Only the right view is rendered. Output Layout – Specifies the format in which the Stereoscopic renders are output. Top Merge Angle – Determines the panoramic pole merging (from what angle near the top the stereo effect starts to fade when rendering with a spherical panorama camera). Bottom Merge Angle – Determines the panoramic pole merging (from what angle near the bottom the stereo effect starts to fade when rendering with a spherical panorama camera). Sm Mode – Specifies the mode of operation for the shade map. Disabled – No shade map is used during rendering. Render shade map – A Shade Map is created and saved in the file specified in the shade map file field. Use shade map – Uses information from the file specified in the shade map file field. Reuse Threshold – The reuse threshold. This value affects the rendering with shade maps. Lower values make V-Ray use less of the shade map and more real shading. This slows down the whole rendering but may be required if rendering with the default value produces artifacts. When using a relatively large DOF effect, increasing this may help to speed things up. Shademap File – Specifies the name of the file in which the shade map information is stored. Left Camera – A camera plugin for the left eye; if not specified, the left camera is computed based on the scene camera. Right Camera – A camera plugin for the right eye; if not specified, the right camera is computed based on the scene camera. Float Colors Mode – If enabled, color data is stored in full 32-bit in the shade map file; otherwise it is stored as 16-bit half-float per color component (red/green/blue). Vrst Compression – Specifies the compression type for the .vrst files. You can choose between No Compression and ZLIB Compression. Exr Compression – Specifies the compression type for the .exr files. You can choose between No Compression, RLE Compression, and ZIPS Compression. Film Offset X Left – Specifies the horizontal film offset for the left camera. Film Offset X Right – Specifies the horizontal film offset for the right camera. Film Offset Y Left – Specifies the vertical film offset for the left camera. Film Offset Y Right – Specifies the vertical film offset for the right camera. |