V-Ray Bump Normals is a render channel that stores the camera view as a normal map. The normals are generated using screen space (the Screen coordinate system in Houdini) which uses the XYZ orientation of the camera view. With Screen space, the X axis runs left-right across the view, Y runs up-down, and Z points out of the screen. Bump maps are also represented in this render pass. For a diagram that illustrates how normal-style colors are generated, see the Normals (RenderChannelNormals) page. This render element is similar to the Normals (RenderChannelNormals) Render Channel that does not include bump maps. The Bump Normals Render Channel is useful for adjusting lighting that comes from a particular direction. For example, faces of objects pointing toward the camera will be predominantly blue in RenderChannelBumpNormals, so the lighting on such objects can be adjusted by using the blue channel in compositing software. |