Source A – Specifies the first color. A texture can be used instead. Source B – Specifies the second color. A texture can be used instead. Mix Amount – Controls the strength of the mix between Source A and Source B. See the Mix Amount example below. Mix Map (input socket) – An input texture for the mix_map socket that controls how Source A and Source B are mixed together. See the Mix Map example below. Use [0-1] Curve – When enabled, a curve is used to sharpen or smooth the mix between the two colors/textures. This parameter is used in combination with an input texture for the mix_map socket. See the Use Curve example below. Lower Bound – Available when Use Curve is enabled. Controls how gradual or how sharp the transition between the two colors is for the dark areas of the Mix Map. See the Use Curve example below. Upper Bound – Available when Use Curve is enabled. Controls how gradual or how sharp the transition between the two colors is for the bright areas of the Mix Map. Any brightness value above this on the Mix Map displays Source A. See the Use Curve example below. |